The model is from 3d Autosports (link below) however since it was hollow in the front and rear, I decided to add in those parts (of the frame for now!) myself. Hey all! I have begun creating a Generation 6 NASCAR Stock Car (2018 - Chevy Camaro). (Discord usernames) COTAMcKee#6671, GTSR#7305, Kakert#9731, Mellz#3621, Paw#9270, Sticky™#1000, and TrooperA113#6980 - Tons of paint schemes and general help with this mod! Huge - Created the Realistic Paint scheme pack exclusively for this - Texture and material edits, multiple materials turned to PBR. Motorsport Games: Engine, Suspension, and Wheel componentsĪdditional for help with accuracy, models, JBeam tips, suspension help, trailer, and configurations. Model: Original:, Me: Front & Rear of frame, Fuel Cell. BeamNG: Original Engine and Front Suspension JBeams, heavily modified. The frame deforms somewhat well in normal collisions, though theres definitely a long way to go before it's fully good.Īnyways, thanks for reading my post! I'll certainly update y'all with more in the comments, updating this post, and also on my YouTube channel: Only the frame is in the game right now, but the body is going to be put in here real soon. The frame also has a fully custom JBeam in-game with the model appearing: Most of the rest of the model is already done (from what I downloaded) however theres plenty of tweaking to do. That's all for this update! Thanks for reading, stay tuned for more! As well as this, I thickened the panels so the textures show from both sides. Model-wise, there's not too much to say other than that I split up the single body piece into the different panels I will be adding in. I am still learning how to make good JBeam, and even today alone i have begun remaking the jbeam of a few of the rear components for realism and stability. (Missing from this screenshot is the right door that I added in just after taking it)ĭespite being quite stable, there's still plenty to go before it is fit enough to move on. the material has been worked on, and now you can make a chrome car! It's fully colorable, with skin support yet to be done.Īlthough it's only been one day, I worked for nearly 8 hours straight to get more panels in-game. This mod is my first project ever for the BeamNG community, and certainly not my last! Stay tuned for more!Ĭontains the base mod, an advanced configurations pack, and an IRL schemes pack! These separate packs will work with each other.Īll the panels are in-game, although the rear end and sides have yet to be redone. The release is here! After 9 months of development and tons of work with other people, this mod has finally reached a stage that I'm happy with releasing it. ![]() Abolished the use of arrays in breakgroups, as suggested by AgentY DDS texture files, reducing the file size by ~23% Front wheels are harder to break off/bend Slightly increased power reduction strength of the rectrictor plate at higher RPMs (reduced top speed) Reduced power reduction strength of the restrictor plate at lower RPMs (to lower the chance of stalling) Blowovers do not require the extremely high downforce values anymore, contributing to the reduction of the "self-correction" force Reduced "self-correction" force when attempting to spin out, making it less difficult to spin out Adjusted tire grip levels (reduced it to realistic levels) Strengthened hood flap tethers, now they will not fall off in every single crash. Adjusted body panel connections (especially in the rear) to improve part separation ![]() Decreased rollcage strength in the front and rear, to allow more deformation Made the body easier to deform, it is less "bouncy" Added an additional modification having the license plate slot, just for the AgentY Global Values Tuning mod. Release 1.2 has arrived! This release adds a couple features, fixes more issues, and most importantly, it brings so many improvements and major adjustments to the JBeam!
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